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Xcom 2 killing civilians
Xcom 2 killing civilians





Picking between the various 'overpowered' options is much more interesting than picking the boring "+10% to X" upgrades in most tactical/strategy games. I love how the balance in this game works by making everything 'overpowered'. I wonder what happens if I combine that with Run'n'gun and the "free sprint after a kill" skills. My ranger just got the "kills refund the action point" sniper skill. guys has a very high chance of giving a bonus skill, while Cpl/Sgt generally don't get anything. I'm 90% sure it's retroactive too (so long as you aren't a Colonel yet), since levelling up my Cap./Maj. I think every soldier gets one skill, given at a random level. Every turn that an ADVENT troop squad remains unencountered by XCOM, it will select one civilian in the fog of war and attempt to kill it. The missions don't last forever, but there is no rush. These missions do not affect your reputation, they are just options for getting bonus stuff. In many/most cases they are not worth doing at all, ever. That stuff can wait until you've finished your current scanning. You really don't want to waste time travelling to every new resistance lead that turns out to be "scan for 7 days to get some alloys".

xcom 2 killing civilians

They don't last long (I think some disappear immediately) and you'll either get some penalty or miss a big reward if you ignore one. PRO-TIP for newbies: The ignore button is your friend.Ĭaveat: If you get offered a proper tactical mission, you should accept it (assuming you have the troops).







Xcom 2 killing civilians